Im Oktober 2006 wurde unser Clan auf Basis von America´s Army 2 gegründet. Seither haben wir einige Spiele durchlaufen, darunter CSS, CoD4, BF2, BF2142, AA3, BF:BC2, BF3, MoHW und Insurgency. Einige von uns konnten sich auch für die Flugsimulation (FS2004 / FSX) begeistern, als ruhigeren Ausgleich zu den eher hektischen Shootern und letztendlich fanden diejenigen die lieber am Boden bleiben aber dennoch einen Ausgleich suchten noch ihre Faszination für den Farming Simulator, theHunter oder diverse Racing Games.
Wir sind keine Profis und wir wollen auch keine werden. Bei uns steht der Spaß am Spiel stets im Vordergrund ohne den für den Erfolg nötigen Ehrgeiz zu vernachlässigen. Kameradschaft und Teamgeist sind uns sehr wichtig, ebenso wie angemessene Umgangsformen und ein lockeres aber respektvolles Miteinander. Erfolge in der Gruppe sind immer wichtiger als die von Einzelnen, wer viel Wert auf seine persönlichen Statistiken legt ist bei uns definitiv falsch.
Wir spielen in keiner offiziellen Liga und verspüren auch sonst keinen Drang uns zu beweisen, das gemeinschaftliche Teamplay ist unsere Leidenschaft.Anfänger die mit uns lernen wollen sind ebenso willkommen wie erfahrene Spieler von denen wir noch etwas lernen können. Das RealLife steht bei uns immer im Vordergrund und es gibt keinerlei Anwesenheispflichten oder Mindest-Stats.
Da sich die Gaming-Szene in den letzten Jahren sehr verändert hat, das Niveau in PvP basierten Online-Games stetig sinkt und der Egoismus vieler Spieler immer mehr zunimmt fokussieren wir derzeit vermehrt PvE und Koop Spiele aus den Bereichen Action/Shooter, Survival und Simulation. Wir versuchen Spiele langfristig zu spielen und verspüren keinen Drang uns zum Release auf jedes neue Spiel zu stürzen.
Jeder der Interesse hat uns kennen zu lernen ist eingeladen uns völlig unverbindlich zu besuchen. Wenn ihr keine Lust habt alleine zu spielen und wie wir ein entspanntes Plätzchen zum gemütlichen Feierabend-Daddeln sucht seid ihr jederzeit willkommen.(Mindestalter 18 Jahre!)
Besucht uns doch einfach mal auf unserem TeamSpeak³ Server oder tretet unserem Discord Server bei.
No Cheat!
>> Fair and respectful gaming! No Cheat, No Tweak!
Bisher waren auf unseren AAPG Gameservern sämtliche Sniper Waffen, also die M24 und die M14 des Designated Marksman verboten. Ab sofort gilt dieses Verbot nur noch für die M24, also die Sniper Klasse/Rolle. Die M14 des Designated Marksman ist ab sofort erlaubt!
Wir werden beobachten wie sich die Änderung der Regeln auf das Gameplay auf unseren Servern auswirken und dann entscheiden ob diese Regeländerung dauerhaft bleibt. Feedback jederzeit willkommen.
This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. There are a few weapon balance changes and fixes as well.
New Maps
Two favorites from AA2 have returned! Each is a faithful recreation with the same layout and gameplay as the originals with updated visuals.
Sandstorm
Insurgent Camp
Weapon Skins
User-made weapon skins are now available for use. They are free and open to everyone – no unlocks required!
Black & Grey by Root-Access
Available on the M4
Magma by –VI-troub!E
Available on M4
Woodland Hex by [ENG]Uni-Sol
Available on all weapons
Worn Desert by [-n00b-]Bones
Available on M4
Screamin’ Eagle by Keebler750
Available on M4
Desert Hex by [ENG]Uni-Sol
Available on M249
Big Game Hunter by Smurffy
Available on M24
Stainless Steel by Smurffy
Available on M9
Nickel by [-n00b-]Bones
Available on M1911
Maps
Redline & Homestead performance improved in numerous areas
Fixed issues with geometry getting culled out incorrectly on Redline
Cleaned up collision in Checkout where players could reach unintended areas
Weapons no longer shoot through trees on Raptus
Fixed a spot where players could see through geometry on Rusneyev
Fixed a rock on Stone Ruins players could hide within
Door functionality improved – hold the “use” key to quietly close or open a door
Doors now block flash effects and grenade damage
May now revive and secure players who die within the dreaded elevator on Redline
Fixed an unintended sightline on Springstreet
Fixed areas where the player would clip into sandbags on Homestead
Added a blocking volume to an area of Overload where players could clip into pipe work
HUD/UI
Players may now pickup objectives by running over them if desired; this is enabled from the Settings menu
The minimap updates across several frames now, resulting in a performance increase
Main menu buttons more centered with smoother animations
Spectator hint text now supports gamepads
Hint text now supports multiple lines where needed
Orange added as a selectable color for scopes, crosshairs and nameplates
Function keys may now be bound in the Settings menu
Deploy menu, Team Select, Enhanced Spectator, Bug Report and Report Player bindings added to the Settings menu
VOIP indicators no longer appear in single player
Fixed an issue where sometimes the color selection for nameplates would not stick
The overhead map now properly shows enemy fire locations in the same manner as the minimap
Mouse scroll zoom on the MySoldier menu works as expected now
Fixed issue where the vote text would not update properly when multiple votes are called in the same round
Flash Bang Audio Settings
There is a new setting in the audio settings menu labeled "DISABLE TINNITUS SOUND. It is intended to be used by those that find the tinnitus sound from flashbangs uncomfortable. The normal audio effect of flashbang grenade is a tinnitus sound that plays over other sounds but still allows the player to hear other sounds. This setting, when used, replaces the tinnitus effect with a reduction of volume to 10% of the current setting, restoring to normal over the same time the tinnitus effect would have faded. The in-game effect is to deafen the player for a short time
Weapons
M16 damage increased slightly
M1911 deals slightly more damage has faster sight-up time and is more accurate
M16 and M1911 damage drop off over range reduced slightly (will deal a bit more damage further out)
Shotguns a bit more effective over range
Pistols do not create suppression (added unintentionally at some point)
Fixed several long-standing cosmetic animation issues with the M14
Burst fire audio now properly handles bursts of less than three rounds or an interrupted burst
Players will now see their own tracers when simulated munitions is enabled
Miscellaneous
Option to pick-up an objective via run over added to the Options menu
When an objective is brought out of bounds it will instantly drop at the border volume
The server option to remove character shadows once again works as intended
Custom map makers can now enable NVGs on a per team basis
Spectators can now see progress reticles when the player spectating interacts with an activate or destroy objective
Depth of field limited when using NVGs to avoid overly blurry reticles
All magnification scopes no longer use a depth of field effect; this removes the blurry reticle issue on many scopes
Flashbangs now properly impact players who are in the process of being revived when flashed
Fixed issue where stamina would not regenerate at the desired rate following a jump
Fixed an issue where a player’s stamina could become out of sync with the server
Top Performers properly lists players who have exited the game
Weapon swap while reviving or bandaging is now prevented
Fix for rare case where a player could get two frag grenades
Fix for takedown animation not properly freezing the victim in place
Fixed an exploit where some player names could not be kicked
Fixed a problem where the last played map was not displayed properly on the map vote
Deleted unused textures to reduce the download size by a few hundred megs
Carried objectives can no longer be picked up after a round ends
Fix for door sounds not always properly replicating
Players no longer able to mute themselves
Credits updated with development babies and more
Fixed issue where the spotting scope could be lost when changing loadouts in single player
Fixed exploit where adjusting shader quality would result in loss of ambient audio
Fixed an issue where a server with autobalance off could get into an infinite loop if the VIP left during the warmup phase
Players who use the “Withdraw” option before the round begins will no longer be considered for VIP selection
Fixed an issue with the prone bandaging animation where players could be seen to pop into standing for a single frame
Fixed issue where if the VIP changed teams they would be highlighted improperly on the scoreboard
The bomb no longer falls through objective meshes if dropped on one
ESC and ENTER may no longer be rebound via the settings menu
Fixed for Coldfront maps not appearing in the map list for the Host a Server tool
Spectators can now see objective progress for activate and destroy objectives
PBBans has been online for almost 14 years and over that time we have undergone many changes and overcome many obstacles. From DDoS attacks to hosting changes, we have managed to come out on top providing a welcomed anti-cheat community for Punk Buster enabled games.
However, given our continued shortfall of donations, lack of new games with Punk Buster and games moving away from server rentals we feel our only viable option is to shut down in the next few months.
We looked at moving to a cheaper host but in the end, it’s not worth the time and hassle just to stay online for a few extra months. Our server count is dropping by the day and donations too. Moving is always a pain and we end up losing streaming servers that never seem to get setup again.
The last new game with Punk Buster was Battlefield Hardline release in March 2015 and the last listed Punk Buster update was June 2015. More games are movi ng towards in house anti-cheat or using newer 3rd party solutions such as FairFight and BattlEye. Many argue the effectiveness of each but in the end, it’s what the new games are using.
So, what happens after we close? We plan to host a basic site with the last banlists for download, PB files of legacy games and a farewell message of our closure. Emails will still work but the rest of the website and streaming will no longer exist at that point.
It’s sad for us as we have all made PBBans into a good community to fight cheaters and it was a very hard decision to close but asking for donations time and time again has lost its appeal.
Thank you all for the many years of support. You will be missed.