Elden Ring - Koop Mod 1.9.9

Seamless Co-op Mod für Elden Ring. Diese Version ist nur für unsere Mitglieder bestimmt und enthält bereits alle notwendigen Einstellungen sowie das Koop Passwort.

EldenRing-Coop2.png



Dieser Download ist nur für unsere Mitglieder bestimmt und enthält bereits alle notwendigen Einstellungen sowie unser Koop Passwort.



Version 1.8x - Kompatibel mit dem Shadow of the Erdtree - DLC
Sollte eine ältere Version des Seamless Coop Mod installiert sein, diese zuvor entfernen!



Die Datei herunterladen und entpacken(!).
Den entpackten Ordner "SeamlessCoop" und die Datei "ersc_launcher.exe" in das Hauptverzeichnis des Spiels ...:\Steam\steamapps\common\ELDEN RING\Game\ kopieren. Danach erstellt euch eine Verknüpfung zu der Datei "ersc_launcher.exe" auf dem Desktop. (Rechtsklick auf "ersc_launcher.exe" --> Senden an --> Desktop)



Wichtig!!!
Der Coop Mod benutzt ein eigenes Savegame. Ihr könnt zwar euer Online Profil im Coop Mod weiternutzen (durch Duplizieren und Umbenennen der Datei), jedoch könnt ihr die Spielfortschritte aus dem Coop Mod im Singleplayer/Online Profil nicht nutzen, da mit hoher Wahrscheinlichkeit der Anti-Cheat greifen würde. Wenn ihr den Coop Mod startet/benutzt, ist es problemlos möglich, alleine zu spielen. Daher empfehle ich, wenn euer Fokus auf PvE/Koop liegt, das Spiel fortan nur noch über die soeben erstellte Verknüpfung auf dem Desktop zu starten, nicht mehr über die Steam Bibliothek!!!


Danke an den Modder LukeYui, der durch diese Mod das Multiplayer-Erlebnis von EldenRing auf ein ganz neues Level hebt! Wer sich erkenntlich zeigen möchte, kann ihm >>>HIER<<< gerne eine Kaffee spendieren!

  • Version 1.9.9

    v 1.9.9

  • Version 1.9.8

    v1.9.7:

    • Fixed a bug that caused some NPCs to incorrectly not appear as ghosts in certain circumstances
    • Fixed a bug that caused the host of the session to get no runes on defeating an invader
    • Fixed a bug that could cause invaders with body hair to be transparent
    • Fixed several networking related crashes and exploits
    • Added additional counter-cheating methods
    • Modified some mod build settings to hopefully reduce false positive antivirus flags



    v1.9.5:

    • Fixed a bug that caused the watchdog staff weapon art to not track correctly
    • Fixed a bug that rewarded no souls upon an invader defeating a host
    • Added new ini option: 'always_spectate_on_death'. If active, players will always enter spectate mode (not just in boss fights)
    • ME2 and ME3 users are no longer in isolated matchmaking pools (providing the regulation file is consistent)




    v1.9.3:

    • Added some code that handles exceptions generated by mods which delete param rows
    • Fixed a bug that could very rarely cause initiating connections to fail
    • Reduced the chance of re-invading a host that has blocked you
    • Increased the randomness of who you invade when using the Challenger's Lynchpin




    v1.9.2:

    • Removed some post-build virtualisation which was causing antivirus false flags
    • Invaders can now use rune arcs and have their great rune active as intended
    • Increased invader cool-down time from 5 minutes to 10 minutes

    Including v1.9.1 (not posted here, dead version):

    • Fixed a bug which could cause a crash on profile loading
    • Fixed a bug that could cause warps to crash when performed in a certain order
    • Fixed a bug that could cause crashes when using spirit ashes in multiplayer
    • Fixed a bug that could make a host un-invadable in certain circumstances
    • Fixed a bug that caused the dried finger to not function if you'd already been invaded
    • Fixed a bug that could cause the mod to fail to find certain RTTI information, requiring a PC restart
    • Fixed an oversight that allowed players to abuse the steam matchmaking system to flood players with disconnect messages
    • Hosts can no longer close active sessions if there is an invader present in their world
    • Code optimisation
  • Version 1.9.0

    Version 1.9.0

    • Fixed a bug that causes spirit ashes to crash under certain circumstances
    • Fixed a bug that prevents mimic tears from functioning correctly under certain circumstances
    • When using the dried fingers item, your current invasion cooldown period will be reset
    • Added information message to inform users if a new mod update is available
    • Fixed a bug relating to inescapabable frenzy when used with a catalyst in the off-hand slot
    • Torrent now takes significantly more damage from other players
  • Version 1.8.9

    Version 1.8.9

    • Removed test code causing problems with enemy damage


    Version 1.8.8

    • Scaled back some anticheat measures for invasion matchmaking to allow for some QoL and performance improvement mods
    • Fixed an issue which caused alternative launchers (such as Mod Engine 2) to severely restrict user matchmaking
    • Fixed a bug which could cause inappropriate world event flag synchronisation when invading other players with more progression
    • Fixed a critical bug which caused some world event flags to inappropriately linger between reloads causing bugs with certain boss fights (e.g. Fire Giant, Radagon, etc..)
    • Added score count into the PvE hoard / boss rush modes
  • Version 1.8.7

    Version 1.8.7

    • Fixed a bug introduced in 1.8.6 which caused critical hits not function correctly

    Version 1.8.6

    • Added PvE enemy horde modes (accessible at Limgrave Arena)
    • Added PvE boss rush mode (accessible at the Table of Lost Grace)
    • You can now perform a critical strike players in PvP when you knock them off horseback
    • Fixed a bug that could occasionally cause mismatched regulation files to connect with each other under certain conditions
  • Version 1.8.5

    Version 1.8.5

    • Compatibility with game version 1.14
    • Added new item: Dried Fingers - This is indended for people who wish to engage more with PvP
    • Disabled safe zones when in PvP scenarios
  • Version 1.8.4

    Version 1.8.4

    • Fixed compatibility issues with Japanese copies of the game
  • Version 1.8.3

    Version 1.8.3

    • Fixed an issue which caused some enforced safe-zones to persist in pseudo-multiplayer events
    • Fixed an issue which would cause spectating players to only partially complete Starscourge Radahn
    • Invaders can now use the compass to find all players, not just the host
    • Improved mod stability when handling spirit ashes
    • Players can now share waypoints on the map with each other
    • Added new INI option: "skip_splash_screens" that allows you to skip the introductory logos on game start
    • Added new INI option: "default_boot_master_volume" that allows you to preserve your hearing on game start
  • Version 1.8.2

    Version 1.8.2

    • Compatibility with game version 1.13
  • Version 1.8.1

    Version 1.8.1

    • Fixed a bug which caused invaders player instances to persist for too long after failing their mission
    • Fixed a bug which could allow matchmaking between players using overhaul mods
    • Fixed certain DLC-specific actions in multiplayer- Fixed certain DLC-specific actions in multiplayer
    • Fixed a bug which caused a DLC NPC storyline pseudo-multiplayer event to have no completion condition
    • Fixed a bug which made it impossible to transport to Dragonlord Placidusax as a guest
    • Increased invader cooldown time (the grace period in which hosts cannot be invaded by another player)
    • Improved invader spawn positions
    • Modified the starting animation for invaders
    • Added invader PK droptables