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Ab sofort stehen uns 2 Insurgency Sandstorm Server zur Verfügung.
Das Spiel ist derzeit für ca. 26€ bei Steam oder bei diversen Gamekey-Anbietern erhältlich.
Es wurden soweit möglich alle eingebundenen Medien und Inhalte von http auf https umgestellt. Leider bietet gametracker.com noch keine https Verbindung für die Subdomain cache.gametracker.com an, über welche die Serverbanner eingebunden werden. Aus diesem Grund werden manche Bereiche unserer Webseite (Betroffen sind alle Bereiche auf denen die Gameserver Banner eingebunden sind!) von den Browsern als "unsicher" oder "nur eingeschränkt sicher" angezeigt. Wir arbeiten noch an einer Lösung.
Natürlich ist es in einem Forum wie dem unseren sehr wichtig Beiträge mit Bildern ergänzen zu können, insbesondere z.B. für Anleitungen/Tutorials, Spielvorstellungen oder News. Bilder können weiterhin wie gewohnt eingebunden werden, sofern diese auf unserer Domain liegen. Allen registrierten Nutzern unserer Webseite steht dafür die Bildergalerie zur Verfügung. Dort hochgeladene Bilder können wie gewohnt in Forenbeiträgen oder News eingebunden werden. Verwendet dazu einfach den BBCode [album]ID[/album], im WYSIWYG Editor unter dem Icon "Galerie" zu finden. Zu beachten ist natürlich vor dem Hochladen auf unseren Server dass ihr dazu berechtigt seid das Bild zu veröffentlichen. Stammen die Bilder aus externer Quelle ist diese anzugeben und sicherzustellen dass keine Urheberrechtsverletzung vorliegt. Außerdem haben unsere Forennutzer die Möglichkeit Bilder als Dateianhang in ihre Beiträge einzufügen.
Wir haben uns bemüht alle wichtigen Grafiken und Bilder in unseren Anleitungen und Hilfe-Threads anzupassen so dass diese wie gewohnt angezeigt werden. Sollten wir dennoch etwas übersehen haben informiert uns bitte.
Bisher waren auf unseren AAPG Gameservern sämtliche Sniper Waffen, also die M24 und die M14 des Designated Marksman verboten. Ab sofort gilt dieses Verbot nur noch für die M24, also die Sniper Klasse/Rolle. Die M14 des Designated Marksman ist ab sofort erlaubt!
Wir werden beobachten wie sich die Änderung der Regeln auf das Gameplay auf unseren Servern auswirken und dann entscheiden ob diese Regeländerung dauerhaft bleibt. Feedback jederzeit willkommen.
This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. There are a few weapon balance changes and fixes as well.
New Maps
Two favorites from AA2 have returned! Each is a faithful recreation with the same layout and gameplay as the originals with updated visuals.
Sandstorm
Insurgent Camp
Weapon Skins
User-made weapon skins are now available for use. They are free and open to everyone – no unlocks required!
Black & Grey by Root-Access
Available on the M4
Magma by –VI-troub!E
Available on M4
Woodland Hex by [ENG]Uni-Sol
Available on all weapons
Worn Desert by [-n00b-]Bones
Available on M4
Screamin’ Eagle by Keebler750
Available on M4
Desert Hex by [ENG]Uni-Sol
Available on M249
Big Game Hunter by Smurffy
Available on M24
Stainless Steel by Smurffy
Available on M9
Nickel by [-n00b-]Bones
Available on M1911
Maps
Redline & Homestead performance improved in numerous areas
Fixed issues with geometry getting culled out incorrectly on Redline
Cleaned up collision in Checkout where players could reach unintended areas
Weapons no longer shoot through trees on Raptus
Fixed a spot where players could see through geometry on Rusneyev
Fixed a rock on Stone Ruins players could hide within
Door functionality improved – hold the “use” key to quietly close or open a door
Doors now block flash effects and grenade damage
May now revive and secure players who die within the dreaded elevator on Redline
Fixed an unintended sightline on Springstreet
Fixed areas where the player would clip into sandbags on Homestead
Added a blocking volume to an area of Overload where players could clip into pipe work
HUD/UI
Players may now pickup objectives by running over them if desired; this is enabled from the Settings menu
The minimap updates across several frames now, resulting in a performance increase
Main menu buttons more centered with smoother animations
Spectator hint text now supports gamepads
Hint text now supports multiple lines where needed
Orange added as a selectable color for scopes, crosshairs and nameplates
Function keys may now be bound in the Settings menu
Deploy menu, Team Select, Enhanced Spectator, Bug Report and Report Player bindings added to the Settings menu
VOIP indicators no longer appear in single player
Fixed an issue where sometimes the color selection for nameplates would not stick
The overhead map now properly shows enemy fire locations in the same manner as the minimap
Mouse scroll zoom on the MySoldier menu works as expected now
Fixed issue where the vote text would not update properly when multiple votes are called in the same round
Flash Bang Audio Settings
There is a new setting in the audio settings menu labeled "DISABLE TINNITUS SOUND. It is intended to be used by those that find the tinnitus sound from flashbangs uncomfortable. The normal audio effect of flashbang grenade is a tinnitus sound that plays over other sounds but still allows the player to hear other sounds. This setting, when used, replaces the tinnitus effect with a reduction of volume to 10% of the current setting, restoring to normal over the same time the tinnitus effect would have faded. The in-game effect is to deafen the player for a short time
Weapons
M16 damage increased slightly
M1911 deals slightly more damage has faster sight-up time and is more accurate
M16 and M1911 damage drop off over range reduced slightly (will deal a bit more damage further out)
Shotguns a bit more effective over range
Pistols do not create suppression (added unintentionally at some point)
Fixed several long-standing cosmetic animation issues with the M14
Burst fire audio now properly handles bursts of less than three rounds or an interrupted burst
Players will now see their own tracers when simulated munitions is enabled
Miscellaneous
Option to pick-up an objective via run over added to the Options menu
When an objective is brought out of bounds it will instantly drop at the border volume
The server option to remove character shadows once again works as intended
Custom map makers can now enable NVGs on a per team basis
Spectators can now see progress reticles when the player spectating interacts with an activate or destroy objective
Depth of field limited when using NVGs to avoid overly blurry reticles
All magnification scopes no longer use a depth of field effect; this removes the blurry reticle issue on many scopes
Flashbangs now properly impact players who are in the process of being revived when flashed
Fixed issue where stamina would not regenerate at the desired rate following a jump
Fixed an issue where a player’s stamina could become out of sync with the server
Top Performers properly lists players who have exited the game
Weapon swap while reviving or bandaging is now prevented
Fix for rare case where a player could get two frag grenades
Fix for takedown animation not properly freezing the victim in place
Fixed an exploit where some player names could not be kicked
Fixed a problem where the last played map was not displayed properly on the map vote
Deleted unused textures to reduce the download size by a few hundred megs
Carried objectives can no longer be picked up after a round ends
Fix for door sounds not always properly replicating
Players no longer able to mute themselves
Credits updated with development babies and more
Fixed issue where the spotting scope could be lost when changing loadouts in single player
Fixed exploit where adjusting shader quality would result in loss of ambient audio
Fixed an issue where a server with autobalance off could get into an infinite loop if the VIP left during the warmup phase
Players who use the “Withdraw” option before the round begins will no longer be considered for VIP selection
Fixed an issue with the prone bandaging animation where players could be seen to pop into standing for a single frame
Fixed issue where if the VIP changed teams they would be highlighted improperly on the scoreboard
The bomb no longer falls through objective meshes if dropped on one
ESC and ENTER may no longer be rebound via the settings menu
Fixed for Coldfront maps not appearing in the map list for the Host a Server tool
Spectators can now see objective progress for activate and destroy objectives
Ported the game to PS4 – out now!
Statistic
38 News in 11 Categories (0.02 News Per Day) - 6 Comments