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  • This update fixes some input issues with the UI, adds a few new UI features, adds army facts and trivia to the AAR screen, fixes a few audio issues and closes a few memory leaks. If you haven't heard already, we are hosting a map building competition where we will select 3 maps as winners and include them with the game as an official map. The early review date has passed, but there is still time to get your map in by the Feb 1 submission deadline. There are several servers running the maps submitted for early review, so be sure to check them out and leave the authors your feedback on the workshop or our forums!

    UI Enhancements
    • Much of the UI and input systems have been reworked. This fixes numerous issues where the two systems would step on one another, such as when using text chat at the end of the round.
    • A Last Man Standing message will be displayed when no other teammates are alive or can be revived
    • Players may disable challenge and achievement notifications via the Scoring Notification toggle in the settings
    • Server Info toggle added to the HUD settings; this removes the server info on the scoreboard - this is intended to be used by streamers who might not want this information shown
    • Your name on the scoreboard is always bold
    • Ping is color coded white, yellow or red to reflect worsening latency
    • Added confirmation box when "Restore Defaults" is used within the settings
    • Round swap notification added to the loadout screen
    • Auto-Balance and Scramble Teams logic adjusted
    • Auto-balance now takes all players into consideration before moving players as needed; previously early joiners were highly unlikely to be moved
    • Scramble teams now takes player scores into account when scrambling

    Army Facts & Trivia
    • Players will now be displayed an Army fact or (less often) prompted to answer an Army trivia question on the AAR screen
    • These are the same facts & trivia used on the webpage, America's Army
    • Answering the trivia is optional, but much appreciated :)

    • Major ambient audio events timed to occur at the same time across all clients
    • Your own footsteps no longer pan left to right under some circumstances
    • Leaning and shuffling no longer creates "ghost" footsteps off to your side
    • Crouch and tactical footstep volume increased slightly on some surfaces

    Numerous Bug Fixes
    • Fix for exploit where players could spam prone attempts in order to become de-synced from the server
    • Clean Sweep and Pacifist are now awarded correctly (revivng a downed player doesn't go around the achievements anymore)
    • Bug report hotkey (F6) now opens a window in the default browser
    • Several memory leaks on the client and the server located and closed
    • Fixed a rare client crash
    • Admins no longer required to re-login following a map rotation
    • Players are now able to choose any role when playing in single player mode
    • Fixed several lighting issues on Checkout
    • Fixed various incorrect physmats in Checkout (wrong decal/no decal)
    • Put in a new cubemap texture on Checkout that does not include the spawn barrier in the image (oops)
    • Few more signs/decals added to Checkout
    • Fixed several spots in Checkout where players could reach unintended areas
    • Removed an invisible volume in Intercept that would block some grenade throws
    • Images on the Training menu no longer vanish when scrolling
    • Server log streamlined slightly
    • The low stamina camera sway no longer occurs upon the end of round
    • The Kismet match start event now correctly occurs only at the start of a match (fixes some minor ambient sound issues on some maps)
    • Fixed an issue where if you cancel or abort downloading a UMM from the server browser it would incorrectly prompt you to download the maps again
    • Fixed an issue where players could change stance while revivin

  • Soeben wurde ein Hotfix released...
    • Fix for crash on the Intercept EX maps (this also impacted full Hospital EX)
    • Footstep volume increased slightly
    • Reverb effect reduced slightly
    • Grenade pin pull audio range reduced slightly
    • Weapon volume reduced slightly (first person only)
    (Known issue in leaning footstep audio oddness. This will be fixed in the next December release.)

    [Known Issue]
    • Weird flare sounds randomly happening in flo_hospital_ex

  • Unser AAPG Server 2 läuft ab sofort mit der aktuellen Opt-In Version, sozusagen also dem Release Candidate für die Finale Version.


    Ihr könnt diese Version wie folgt installieren...
    • Klickt im Steam auf eure Bibliothek ==> Spiele
    • Recktsklich auf America´s Army ==> Eigenschaften
    • Im Reiter Betas wählt die "Pre release test version" aus
    • ...der Download über Steam sollte nun starten.
    Beachtet bitte dass ihr mit diesem Update die bisherige Version nicht mehr spielen könnt!
    Um die bisherige Version wieder spielen zu können muss die Beta Teilnahme im Steam wie oben beschrieben wieder deaktiviert und die derzeitige Version wieder installiert werden.

    Den Disskusionsthread zu dieser Opt-In Version findet ihr >> HIER <<

  • Unser Arma 3 Epoch Server wurde auf die neue Version aktualisiert. Bei ersten Tests sind uns keine FPS Drops mehr aufgefallen, bitte gebt uns Feedback zu der aktuellen Version im Forum.


    1. [Added] Epoch version of the M-900 helicopter with all texture variants.
    2. [Added] Crafting of Energy Packs from electronic components, clean water and near a fire.
    3. [Added] Experimental Sapper Migration Event.
    4. [Added] Increased precision of positions stored in database for Bases, Vehicles, and storage.
    5. [Added] More variations of soldier classes and loadouts (from drone detection).
    6. [Added] CfgBuildingLootPos can be now overridden via missionConfig.
    7. [Added] Weather code migrated into an Epoch Event and code moved to settings pbo.
    8. [Fixed] Typo in esseker.h position only had 2 elements of the needed 3 for setposATL.
    9. [Fixed] Added checks to make sure you can only P2P trade while not in a vehicle.
    10. [Fixed] Re-add missing AiA TP and Bornholm loot positions.
    11. [Fixed] Fixed "no config.bin SmokeShellWhite" error when sapper off gasses.
    12. [Fixed] Environment sounds had been disabled. Removed enableEnvironment false; from client init.
    13. [Fixed] Can't chop down tall trees. Converted to 2d Distance check.
    14. [Fixed] Shipping container doors did not open and threw error. Updated to the 1.48 way of opening doors using functions.
    15. [Fixed] Shoeboxes added to more building on Takistan and any other maps that use the same building classes.
    16. [Fixed] Vehicle storage space has been normalized. Thanks to Uro1!
    17. [Fixed] Missing function compile for helicopter Air Drop.
    18. [Changed] Lower crafting requirement of cinder block wall, from 4 cinder blocks to 2.
    19. [Changed] Removed epoch setWaves sync code as it should no longer be needed after 1.46.
    20. [Changed] Female Ghillies armor, weight, storage now match CSAT male variants.
    21. [Changed] Female Wetsuits armor, weight, storage now match CSAT male variants.
    22. [Changed] Female Camo Clothes armor, weight, storage now match "Guerilla" gear, like "U_OG_Guerilla2_2".
    23. [Changed] Increased loot position bias for all buildings from 15 to 25%.
    24. [Changed] Enabled Air Drops.
    25. [Changed] Added small chance for primary weapons to be found under green military beds.
    26. [Changed] Land_Laptop_device_F can now be used as a Bank terminal.
    27. [Updated] Config.cfg requiredBuild and hostname for A3 1.48
    28. [Updated] Added bornholm blocked areas to main config and description.ext. Thanks to DarthRogue!
    29. [Info] Server pbo is no longer obfuscated.
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