News aus der Kategorie „America´s Army“

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  • Bisher waren auf unseren AAPG Gameservern sämtliche Sniper Waffen, also die M24 und die M14 des Designated Marksman verboten. Ab sofort gilt dieses Verbot nur noch für die M24, also die Sniper Klasse/Rolle. Die M14 des Designated Marksman ist ab sofort erlaubt!

    Wir werden beobachten wie sich die Änderung der Regeln auf das Gameplay auf unseren Servern auswirken und dann entscheiden ob diese Regeländerung dauerhaft bleibt. Feedback jederzeit willkommen.


  • Game Update Notes (21 SEP 2017)

    This update is chock-full of bug fixes, quality of life improvements, and content. We are adding two AA2 favorites that have been lovingly updated by our art team for AA:PG. Our community weapon skins are all ready to go and can be used right away! Several maps have received performance improvements. We have created some new options with flashbangs. The tinnitus sound they produce can be uncomfortable to some users, so there are options to make that better while keeping it fair. There are a few weapon balance changes and fixes as well.


    New Maps
    Two favorites from AA2 have returned! Each is a faithful recreation with the same layout and gameplay as the originals with updated visuals.

    Sandstorm

    Insurgent Camp



    Weapon Skins


    User-made weapon skins are now available for use. They are free and open to everyone – no unlocks required!
    • Black & Grey by Root-Access
      Available on the M4
    • Magma by –VI-troub!E
      Available on M4
    • Woodland Hex by [ENG]Uni-Sol
      Available on all weapons
    • Worn Desert by [-n00b-]Bones
      Available on M4
    • Screamin’ Eagle by Keebler750
      Available on M4
    • Desert Hex by [ENG]Uni-Sol
      Available on M249
    • Big Game Hunter by Smurffy
      Available on M24
    • Stainless Steel by Smurffy
      Available on M9
    • Nickel by [-n00b-]Bones
      Available on M1911
    Maps
    • Redline & Homestead performance improved in numerous areas
    • Fixed issues with geometry getting culled out incorrectly on Redline
    • Cleaned up collision in Checkout where players could reach unintended areas
    • Weapons no longer shoot through trees on Raptus
    • Fixed a spot where players could see through geometry on Rusneyev
    • Fixed a rock on Stone Ruins players could hide within
    • Door functionality improved – hold the “use” key to quietly close or open a door
    • Doors now block flash effects and grenade damage
    • May now revive and secure players who die within the dreaded elevator on Redline
    • Fixed an unintended sightline on Springstreet
    • Fixed areas where the player would clip into sandbags on Homestead
    • Added a blocking volume to an area of Overload where players could clip into pipe work
    HUD/UI
    • Players may now pickup objectives by running over them if desired; this is enabled from the Settings menu
    • The minimap updates across several frames now, resulting in a performance increase
    • Main menu buttons more centered with smoother animations
    • Spectator hint text now supports gamepads
    • Hint text now supports multiple lines where needed
    • Orange added as a selectable color for scopes, crosshairs and nameplates
    • Function keys may now be bound in the Settings menu
    • Deploy menu, Team Select, Enhanced Spectator, Bug Report and Report Player bindings added to the Settings menu
    • VOIP indicators no longer appear in single player
    • Fixed an issue where sometimes the color selection for nameplates would not stick
    • The overhead map now properly shows enemy fire locations in the same manner as the minimap
    • Mouse scroll zoom on the MySoldier menu works as expected now
    • Fixed issue where the vote text would not update properly when multiple votes are called in the same round
    Flash Bang Audio Settings

    There is a new setting in the audio settings menu labeled "DISABLE TINNITUS SOUND. It is intended to be used by those that find the tinnitus sound from flashbangs uncomfortable. The normal audio effect of flashbang grenade is a tinnitus sound that plays over other sounds but still allows the player to hear other sounds. This setting, when used, replaces the tinnitus effect with a reduction of volume to 10% of the current setting, restoring to normal over the same time the tinnitus effect would have faded. The in-game effect is to deafen the player for a short time


    Weapons
    • M16 damage increased slightly
    • M1911 deals slightly more damage has faster sight-up time and is more accurate
    • M16 and M1911 damage drop off over range reduced slightly (will deal a bit more damage further out)
    • Shotguns a bit more effective over range
    • Pistols do not create suppression (added unintentionally at some point)
    • Fixed several long-standing cosmetic animation issues with the M14
    • Burst fire audio now properly handles bursts of less than three rounds or an interrupted burst
    • Players will now see their own tracers when simulated munitions is enabled
    Miscellaneous
    • Option to pick-up an objective via run over added to the Options menu
    • When an objective is brought out of bounds it will instantly drop at the border volume
    • The server option to remove character shadows once again works as intended
    • Custom map makers can now enable NVGs on a per team basis
    • Spectators can now see progress reticles when the player spectating interacts with an activate or destroy objective
    • Depth of field limited when using NVGs to avoid overly blurry reticles
    • All magnification scopes no longer use a depth of field effect; this removes the blurry reticle issue on many scopes
    • Flashbangs now properly impact players who are in the process of being revived when flashed
    • Fixed issue where stamina would not regenerate at the desired rate following a jump
    • Fixed an issue where a player’s stamina could become out of sync with the server
    • Top Performers properly lists players who have exited the game
    • Weapon swap while reviving or bandaging is now prevented
    • Fix for rare case where a player could get two frag grenades
    • Fix for takedown animation not properly freezing the victim in place
    • Fixed an exploit where some player names could not be kicked
    • Fixed a problem where the last played map was not displayed properly on the map vote
    • Deleted unused textures to reduce the download size by a few hundred megs
    • Carried objectives can no longer be picked up after a round ends
    • Fix for door sounds not always properly replicating
    • Players no longer able to mute themselves
    • Credits updated with development babies and more
    • Fixed issue where the spotting scope could be lost when changing loadouts in single player
    • Fixed exploit where adjusting shader quality would result in loss of ambient audio
    • Fixed an issue where a server with autobalance off could get into an infinite loop if the VIP left during the warmup phase
    • Players who use the “Withdraw” option before the round begins will no longer be considered for VIP selection
    • Fixed an issue with the prone bandaging animation where players could be seen to pop into standing for a single frame
    • Fixed issue where if the VIP changed teams they would be highlighted improperly on the scoreboard
    • The bomb no longer falls through objective meshes if dropped on one
    • ESC and ENTER may no longer be rebound via the settings menu
    • Fixed for Coldfront maps not appearing in the map list for the Host a Server tool
    • Spectators can now see objective progress for activate and destroy objectives
    • Ported the game to PS4 – out now!


  • Mit dem kommenden Update für AAPG wird der gute alte VIP Spielmodus zurückkehren. Sicherlich wird es dann auch nur eine Frage der Zeit sein bis die alte klassische Hospital Map wieder spielbar ist. Schade dass es so lange gedauert hat bis der eigentlich beliebteste Spielmodus aus AA2 wieder implementiert wurde, aber ich denke das wird evtl. den ein oder anderen alten AA2 Hasen wieder aus der Versenking locken.

    Available on:
    FLO: Intercept, Slums, Redline, Overload, Inner Hospital, Homestead
    BDX: SpringStreet, Inner Hospital
    • Map makers have full access to the VIP mode and settings
    • VIP spawns with a weapon that has limited ammo. Weapon can change based on map
    • VIP runs slightly slower than a soldier
    • VIP has slightly more health than a soldier
    • VIP is chosen semi randomly based on user settings. You can choose “Rarely, Normal, and Often” (This option is in the MISC settings menu)
    • If the VIP is secured or downed twice, the round is over
    • Some VIP maps have new weapon and item pick-ups scattered throughout the levels
    • The VIP has unique call-outs and footstep sounds
    • The VIP cannot use supported positions
    • The VIP has a unique nameplate, which is customizable


  • This update fixes some input issues with the UI, adds a few new UI features, adds army facts and trivia to the AAR screen, fixes a few audio issues and closes a few memory leaks. If you haven't heard already, we are hosting a map building competition where we will select 3 maps as winners and include them with the game as an official map. The early review date has passed, but there is still time to get your map in by the Feb 1 submission deadline. There are several servers running the maps submitted for early review, so be sure to check them out and leave the authors your feedback on the workshop or our forums!


    UI Enhancements
    • Much of the UI and input systems have been reworked. This fixes numerous issues where the two systems would step on one another, such as when using text chat at the end of the round.
    • A Last Man Standing message will be displayed when no other teammates are alive or can be revived
    • Players may disable challenge and achievement notifications via the Scoring Notification toggle in the settings
    • Server Info toggle added to the HUD settings; this removes the server info on the scoreboard - this is intended to be used by streamers who might not want this information shown
    • Your name on the scoreboard is always bold
    • Ping is color coded white, yellow or red to reflect worsening latency
    • Added confirmation box when "Restore Defaults" is used within the settings
    • Round swap notification added to the loadout screen
    • Auto-Balance and Scramble Teams logic adjusted
    • Auto-balance now takes all players into consideration before moving players as needed; previously early joiners were highly unlikely to be moved
    • Scramble teams now takes player scores into account when scrambling


    Army Facts & Trivia
    • Players will now be displayed an Army fact or (less often) prompted to answer an Army trivia question on the AAR screen
    • These are the same facts & trivia used on the webpage, America's Army
    • Answering the trivia is optional, but much appreciated :)


    Audio
    • Major ambient audio events timed to occur at the same time across all clients
    • Your own footsteps no longer pan left to right under some circumstances
    • Leaning and shuffling no longer creates "ghost" footsteps off to your side
    • Crouch and tactical footstep volume increased slightly on some surfaces


    Numerous Bug Fixes
    • Fix for exploit where players could spam prone attempts in order to become de-synced from the server
    • Clean Sweep and Pacifist are now awarded correctly (revivng a downed player doesn't go around the achievements anymore)
    • Bug report hotkey (F6) now opens a window in the default browser
    • Several memory leaks on the client and the server located and closed
    • Fixed a rare client crash
    • Admins no longer required to re-login following a map rotation
    • Players are now able to choose any role when playing in single player mode
    • Fixed several lighting issues on Checkout
    • Fixed various incorrect physmats in Checkout (wrong decal/no decal)
    • Put in a new cubemap texture on Checkout that does not include the spawn barrier in the image (oops)
    • Few more signs/decals added to Checkout
    • Fixed several spots in Checkout where players could reach unintended areas
    • Removed an invisible volume in Intercept that would block some grenade throws
    • Images on the Training menu no longer vanish when scrolling
    • Server log streamlined slightly
    • The low stamina camera sway no longer occurs upon the end of round
    • The Kismet match start event now correctly occurs only at the start of a match (fixes some minor ambient sound issues on some maps)
    • Fixed an issue where if you cancel or abort downloading a UMM from the server browser it would incorrectly prompt you to download the maps again
    • Fixed an issue where players could change stance while revivin

  • Soeben wurde ein Hotfix released...
    • Fix for crash on the Intercept EX maps (this also impacted full Hospital EX)
    • Footstep volume increased slightly
    • Reverb effect reduced slightly
    • Grenade pin pull audio range reduced slightly
    • Weapon volume reduced slightly (first person only)
    (Known issue in leaning footstep audio oddness. This will be fixed in the next December release.)

    [Known Issue]
    • Weird flare sounds randomly happening in flo_hospital_ex
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